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A solo and online/co-op action RPG set in a cyberpunk world

A open world twin-stick shooter that includes the ability to aim both high and low on enemy targets, allowing the player to differentiate between shooting enemies closer or further away.

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Contributions

  • Side Missions​

Having ownership of all side missions of the game I got collaborate with all departments during the process of translating concepts into mission flow design, tasks and implementation.

Used a variety of systems/processes to implement entire missions such as:

-mission system

-setting up custom combats/enemies

-creating and whiteboxing new areas

-custom dialogues/NPCs

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  • Loot/Progression

Involved with progression documentation that served as a basis for designing all areas of player progression.

Responsible for setting up item availability in vendors/enemies and balancing enemy loot.

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  • Dialogue/Voice over

Administered dialogue assets/data tables/scripts and voice over audio files.  collaborated with writers, animator and audio team during this process.

Managed main/side mission and ambient world dialogues.​

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  • Content/Data management

Setting up/adjusting actors with correct tags/references.
Updating files to new naming conventions.
Organizing/updating/importing Excel/Google sheets and CSV files.
Updating/organizing loadouts for gameplay testing.

Handling achievements documentation and codex entries.

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  • Documentation

Writing documentation for golden paths, known issues and general guidance for deliveries to publisher.
Updating Confluence with general design, missions, location heat maps, item lists and more.

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Genre: Action RPG
Players: 1-4
Engine: UE4
More: The Ascent
Studio: Neon Giant
Role: Jr Game Designer

During: 2019-2021
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