A solo and online/co-op action RPG set in a cyberpunk world
A open world twin-stick shooter that includes the ability to aim both high and low on enemy targets, allowing the player to differentiate between shooting enemies closer or further away.
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Contributions
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Side Missions​
Having ownership of all side missions of the game I got collaborate with all departments during the process of translating concepts into mission flow design, tasks and implementation.
Used a variety of systems/processes to implement entire missions such as:
-mission system
-setting up custom combats/enemies
-creating and whiteboxing new areas
-custom dialogues/NPCs
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Loot/Progression
Involved with progression documentation that served as a basis for designing all areas of player progression.
Responsible for setting up item availability in vendors/enemies and balancing enemy loot.
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Dialogue/Voice over
Administered dialogue assets/data tables/scripts and voice over audio files. collaborated with writers, animator and audio team during this process.
Managed main/side mission and ambient world dialogues.​
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Content/Data management
Setting up/adjusting actors with correct tags/references.
Updating files to new naming conventions.
Organizing/updating/importing Excel/Google sheets and CSV files.
Updating/organizing loadouts for gameplay testing.
Handling achievements documentation and codex entries.
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Documentation
Writing documentation for golden paths, known issues and general guidance for deliveries to publisher.
Updating Confluence with general design, missions, location heat maps, item lists and more.
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