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Stay close or explode, falling too far behind is lethal.

Stay in first place or use your pulse attack to knock other players off the track to win.
 

Contributions

  • Core game concept and game design​

After becoming more acquainted with Tengine through previous project and gaining more awareness of the limitations it granted a better stand point for risk assessment when designing and planning this concept, the risks being adding physics and complex gameplay camera/respawn system.

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The core is focused on the intentisity of constantly having a striking distance between player vehicles and winning/losing condition. The pulse attack was added to relay some  focus from racing to players interacting with each other more.

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  • Documentation and Scrum Master

Creating and managing GDD throughout the project, which also served as a basis for project management and task prioritization.​

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  • Balancing

Balanced a wide variety of parameters through JSON files, such as movement, camera, hitboxes, respawn points and more.

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  • Level design

Built collision and placed travelators/obstacles using JSON and Maya.

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In this racing brawler you only race to survive!

CritOutLogo.png
Genre: Racing Brawler
Players: 2-4
Duration: 9 weeks
Team: 13
Engine: Tengine (in-house)
Role: Game Design
Requires gamepad
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