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Test project for learning purposes
The intention of this project is to get more acquainted with creating and implementing a player character/assets into engine and setting up a day/night cycle system.
Dev log
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Player character
Modeled/rigged/animated in blender and set up animations in UE.
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Art and assets
Modeled assets in blender and set up materials/shaders in UE.
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Day and night system
Currently in development.
Goals and guidelines:
One master value that branches of, controlling most of the system.
Foliage interactability/esthetics affected by time of day.
Having values easily debugged, tweaked and previewed.
Building the system using curves rather than timelines, to have previews easily accessible in viewport and transitions more managable.



Genre: Test Project
Team: Solo
Engine: UE4
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