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Test project for learning purposes
The intention of this project is to get more acquainted with creating and implementing a player character/assets into engine and setting up a day/night cycle system.
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Dev log
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Player character​
Modeled/rigged/animated in blender and set up animations in UE.
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Art and assets
Modeled assets in blender and set up materials/shaders in UE.
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Day and night system
Currently in development.
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Goals and guidelines:
One master value that branches of, controlling most of the system.
Foliage interactability/esthetics affected by time of day.
Having values easily debugged, tweaked and previewed.
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Building the system using curves rather than timelines, to have previews easily accessible in viewport and transitions more managable.
Genre: Test Project
Team: Solo
Engine: UE4
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