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Test project for learning purposes 

The intention of this project is to get more acquainted with creating and implementing a player character/assets into engine and setting up a day/night cycle system.

Dev log

  • Player character

Modeled/rigged/animated in blender and set up animations in UE.

  • Art and assets

Modeled assets in blender and set up materials/shaders in UE.

  • Day and night system

Currently in development.

Goals and guidelines:

One master value that branches of, controlling most of the system.

Foliage interactability/esthetics affected by time of day.

Having values easily debugged, tweaked and previewed.

Building the system using curves rather than timelines, to have previews easily accessible in viewport and transitions more managable.

DayNightSystemFlowChart.png
SantaMasterValue.gif
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Genre: Test Project
Team: Solo

Engine: UE4
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PROFESSIONAL

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PERSONAL

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STUDENT

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ABOUT ME

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