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First person, co-op multiplayer crafting survival game

An open world survival crafting game, where you maintain a small Outpost in the middle of a frozen wasteland.  Scavenge, Craft, Build, Hunt, Whatever it takes to survive the cold.

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Contributions​

  • World building

Managed a set of systems that generated assets such as foliage, points of interests, and pre-built maps.​

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  • Level design

The project transitioned from bespoke levels using unreal's lanscape tools to a procedural world using a voxel plugin,  affecting all level design processes.  During this transition I built a range of rapid prototype  landscape maps, to test or match current design direction, resource placements, progression, pathing and more.

After transition I focused more on using the systems at hand to manage procedural generation.

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  • Procedural generation cluster tool​

Built a tool that generated seed-based clusters of meshes/actors based upon input generation rules.

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  • Balancing/content management

Setting up loot/items/resources and populating the world with it.

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Genre: Survival Crafting
Players: MP
Engine: UE4

More: Outpost Glacier
Studio: Doomlord Interactive
Role: Tech Level Designer
During: 2021-Present
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PROFESSIONAL

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PERSONAL

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STUDENT

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ABOUT ME

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