First person, co-op multiplayer crafting survival game
An open world survival crafting game, where you maintain a small Outpost in the middle of a frozen wasteland. Scavenge, Craft, Build, Hunt, Whatever it takes to survive the cold.
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Contributions​
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World building
Managed a set of systems that generated assets such as foliage, points of interests, and pre-built maps.​
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Level design
The project transitioned from bespoke levels using unreal's lanscape tools to a procedural world using a voxel plugin, affecting all level design processes. During this transition I built a range of rapid prototype landscape maps, to test or match current design direction, resource placements, progression, pathing and more.
After transition I focused more on using the systems at hand to manage procedural generation.
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Procedural generation cluster tool​
Built a tool that generated seed-based clusters of meshes/actors based upon input generation rules.
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Balancing/content management
Setting up loot/items/resources and populating the world with it.